GDC 2009: Fat Princess Hands On
It's genial of like Left 4 Dead, but with less zombies and more cake.
I've been dying for the chance to get my hands happening Fat Princess, the cartoony multiplayer form of address climax to the PlayStation Network later this summer. I didn't know much about it likewise that it had aggressively cheerful cartoon styling, a sharp sense of humor and whatever calorically-challenged royal line. I was pleasantly surprised that there's around genuine substance support up that style.
Though there is a single-player mode that works jolly much care a tutorial, the legal age of the gamy is dedicated to multiplayer. There's a death match mode, an arena where you can put your combat skills to the trial, and the Capture the Princess mode, which works fair-and-square like Capture the Flag. For each one mode supports capable 32 players, partitioned into 2 teams. From each one team has several different persona types: archers, priests, wizards, workers, and warriors. Each occupation plays a vital role in the success of the drive; workers assemble resources to upgrade the machines of your castle, priests heal, and warriors beat the stuffing out of the other team.
You can switch your character class past visiting the different chapeau machines in your castle. When you want to swap classes, just fool a diametric hat. If you see that you're run short of resources, you can quickly don a worker's hat to chop Ellen Price Wood or get together ore. Once you've got sufficiency materials, you can choose another hat and another job. Upgrading the chapeau machines creates stronger, more powerful hats, giving you new abilities.
Each mode supports upward to 32 players, which turns matches into brilliantly-colored chaos. More than like Valve's hit Nigh 4 Dead, Fat Princess's multiplayer emphasizes the importance of teamwork. If you just try to cross off connected your own to nab the enemy princess or rescue your own, you're prospective going to die. Repeatedly. This is where the game's "hidden" character class comes in – the "director." Hitting Select brings up a real-prison term map that shows you the position and type of every instrumentalist happening the map. You can tell at a glance where the archers are, if the princess is well guarded, operating theatre if you'Re sorely short on healers. A savvy director can oversee the action and move over his team the intel they need for a well-organized assault. Coordinated efforts are the formula for success; fortunately, Profitable Princess supports press-to-talk voice chat to puddle communicating with your team a breeze.
As for the fatness, you feed cake to the enemy princess to make her heavier and harder to spirit off. She slims down selfsame quickly, though, so it takes a steady stream of cake to keep her portly. The cake springs aweigh magically out of the ground, and workers can pick it upwardly and run over it to your captive.
I alone got to get a line the capture the princess game mode, but I was duly impressed. The cartoon graphics are silly and lighthearted – indefinite spell turns foe players into chickens, for example – but the gritty has plenty of depth to offer the strategically-minded. You can either just jump right into a game, surgery create your own, if you'd like to have bit more control ended things.
From what I got to sample, Fat Princess is balls out, frantic madhouse, that successfully lights-out into the naif urge we entirely have to make rascality. Don't let its cutesy exterior muggins you – this is deep and wholesome multiplayer action. Tone for it happening the PlayStation Meshwork later this summer.
https://www.escapistmagazine.com/gdc-2009-fat-princess-hands-on/
Source: https://www.escapistmagazine.com/gdc-2009-fat-princess-hands-on/
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